AI Insights · Timothy · January 2023
Top Down Games Performance on Android in Norway - Q4 2022
Discover the performance trends of the top 5 top-down games on the Android platform in Norway during Q4 2022, including downloads, revenue, and active users.
During the fourth quarter of 2022, the performance of the top 5 top-down games on the Android platform in Norway revealed some intriguing trends. Here's a look at how these apps fared in terms of downloads, revenue, and active users.
Teen Patti Gold:3 Patti Rummy from Moonfrog saw a notable increase in weekly revenue towards the end of the quarter, culminating at approximately $225 in the week of December 19. Weekly downloads for the app started at around 47.6K at the beginning of the quarter and exhibited a gradual decline, ending at approximately 23.8K in the last week of December. Active users also showed a fluctuating trend, peaking at about 192.8K in mid-November before settling at around 180.7K by the end of the quarter.
Tongits Go - Mines Pusoy by Playjoy experienced a significant surge in weekly revenue, especially in December, peaking at $407 in the week of December 19. Weekly downloads started at 3.1K at the end of September and saw a declining trend, ending at around 2K in the last week of December. The app maintained a relatively stable number of active users, hovering around 44.7K to 49.7K throughout the quarter.
Woodoku - Wood Block Puzzle from Tripledot Studios Limited had a modest performance in terms of weekly revenue, with a peak of just $2 in mid-December. Weekly downloads began at 1.6K and saw a dip in the middle of the quarter, reaching a low of about 658 in mid-December before rebounding to 1.5K in the last week of December. Active users showed a similar pattern, with numbers fluctuating between 11.9K and 15.3K over the quarter.
ZingPlay - Game bài - Tien Len by VNG ZingPlay Game Studios did not generate any revenue during the quarter. Weekly downloads saw a peak of 2.2K in early October but generally trended downwards, ending at approximately 1.2K by the end of December. Active user numbers increased from 3K at the start of the quarter to a peak of 5.8K at the end of November, before slightly declining to around 5.4K in the last week of December.
Finally, Kahoot! Play & Create Quizzes from Kahoot! demonstrated a strong performance in weekly revenue, which peaked at $1.2K in the final week of December. Weekly downloads showed a significant increase towards the end of the quarter, starting at 1.3K at the end of September and reaching nearly 3K in the week of December 19. Active users followed a similar upward trend, rising from 7.5K to a high of approximately 11.9K by mid-December.
For more detailed insights and comprehensive data, visit Sensor Tower.